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     Post subject: [Mod] Apoch Fitting Screen v1.4.1
    PostPosted: Mon Apr 27, 2009 16:17 
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    Joined: Fri Aug 15, 2008 20:53
    Posts: 395
    This is a fitting screen for apoch. This is a work in progress.

    Attachment:
    fitting.jpg
    fitting.jpg [ 136.02 KiB | Viewed 1274 times ]


    Some side notes:
    I have noticed that the old images will show on mails at first until new graphics load. I have removed all old panel graphics from my kbs to help load faster.
    Highlighted Items do not show if you have that option on. I did not code that with the new panel

    v1.0
    Updated kill_detail.php to use 32x icons
    Updated kill_detail.tpl to use new background
    Updated option_appearance.php to show new backgrounds
    Updated ext_fitting mod with all of the above if you use that mod
    Added 2 generic panel.pngs

    v1.1
    Updated files from fried to show subsystems in panel
    added subsystem images
    updated extended fitting mod to show subsystems in panel
    updated extended fitting mod to show subsystems in items list

    v1.2
    Updated panel.png ( used bts as a base )
    Updated icons to work with new panel.
    Updated extended fitting mod to use new panel

    v1.4
    updated panel.png
    updated extended fitting mod to use new panel
    added ammo to new fitting screen

    v1.4.1
    victim ship image now uses 128x128 images ( needs downloaded )

    Download 128x128 ship and pos images http://dl.eve-files.com/media/0905/128_128.zip


    for subsystems to show you will need to run these sql updates
    Code:
    INSERT INTO `kb3_item_locations` (`itl_id`, `itl_location`) VALUES(7, 'Subsystem Slot');

    UPDATE `kb3_item_types` SET `itt_slot` = '7' WHERE `kb3_item_types`.`itt_id` =954 LIMIT 1 ;
    UPDATE `kb3_item_types` SET `itt_slot` = '7' WHERE `kb3_item_types`.`itt_id` =955 LIMIT 1 ;
    UPDATE `kb3_item_types` SET `itt_slot` = '7' WHERE `kb3_item_types`.`itt_id` =956 LIMIT 1 ;
    UPDATE `kb3_item_types` SET `itt_slot` = '7' WHERE `kb3_item_types`.`itt_id` =957 LIMIT 1 ;
    UPDATE `kb3_item_types` SET `itt_slot` = '7' WHERE `kb3_item_types`.`itt_id` =958 LIMIT 1 ;


    Attachments:
    apoch_fitting_v1.4.1.zip [90.13 KiB]
    Downloaded 109 times


    Last edited by Tribalize on Mon May 18, 2009 15:33, edited 4 times in total.
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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 16:33 
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    Joined: Mon Apr 27, 2009 16:11
    Posts: 29
    Location: UK
    Thanks, was going to do the same myself, looks like I don't have to now :)

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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 17:58 
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    It's very good for a rough start: I'm sure with a bit of tweaking and the use of overlays, one could really get this looking fantastic. I'm not sure I'm in love with the idea of the 32x32 icons yet, but we'll see how it goes.

    With this in hand, I think we can finally get down to defining subsystems to t3 craft (atm it seems they like being highslot items :) )

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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 19:15 
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    First off, appologies to Kovell, I've mangled one of his killmails to get it to post on my board without effort. :)

    Attachment:
    Fitting McGafter.jpg
    Fitting McGafter.jpg [ 107.57 KiB | Viewed 2588 times ]


    I've lobbed in the code and all the needed related icons for displaying the Subsystems correctly, It looks damn sweet.

    Attachment:
    File comment: the details of the kill
    Fitting McGafter2.jpg
    Fitting McGafter2.jpg [ 20.96 KiB | Viewed 2569 times ]


    That's how the section down the list looks.

    Now for the bad news: You have to go and edit the some data in your db to get this to work.
    in kb3_item_locations:
    Code:
    INSERT INTO `kb3_item_locations` (`itl_id`, `itl_location`) VALUES(7, 'Subsystem Slot');


    In kb3_item_types, you need to look for all entries with the category id of 32, and change the slot numbers of each to 7. Here you are telling the item groups that they are part of

    ok.. for existing kills we need to edit the kill information a bit manually, but it's atleast easy. Goto the items destroyed table (b3_item_destroyed) and edit the slot value for each subsystem you want to show.. They'll be easy to spot as they currently have a slot ID of 0 (this also prevents you from using 'fix slot' on them)

    I don't use the ext_fitting mod, so I haven't touched that at all. I'll work on the parser next. :)
    No further edits are needed on the parser to get the subsystems to parse at this point so we can now concentrate on making it look pretty. :)

    Edit: Forgot to add the edited code like a nubbins.


    Attachments:
    File comment: The code
    edited_apoc_fitting.zip [220.35 KiB]
    Downloaded 96 times

    _________________
    The Tyrannis Datadump - Here +++ New Parser - Here
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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 19:20 
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    Joined: Mon Apr 27, 2009 16:11
    Posts: 29
    Location: UK
    Here's a demo of what the finished product looks like (I also used FriedRoadKill's edits):
    http://www.eve-asn.co.cc/edktest/?a=kil ... l&kll_id=8


    Edit: Looks like I was beaten to this by FriedRoadKill - he's already started doing what I was going to.
    Another Edit: FriedRoadKill - Thanks for the modded files.


    @Tribalize - Nice start :)

    Things i've noticed (that you more than likely already know):

    - No ammo shown for weapons, modules (e.g. scripts) etc.
    - T3 Subsystems are not displayed (most likely due to the Apocrypha images only recently being released)

    Note: I've attached the T3 subsystem pics to this post.


    Attachments:
    subsystems.zip [41.93 KiB]
    Downloaded 56 times

    _________________
    [MOD] Apoc Fitting v2.0 - Loads of new features, Map Mod support, etc!
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    Last edited by btcentral on Mon Apr 27, 2009 20:14, edited 2 times in total.
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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 19:46 
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    I think I've finished with my share of the edits.. I had missed out another important step but it's now there.

    A suggestion perhaps to Tribalize is to maybe use 2 png images:
    1 for the overlay and 1 for the background image - whatever the user would like?

    Perhaps a shopper can help with that.

    _________________
    The Tyrannis Datadump - Here +++ New Parser - Here


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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 20:43 
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    Joined: Sat Jun 14, 2008 20:24
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    Location: Canberra, Australia
    I was going to ask tribal for just the rings you used if that's cool, without the back ground?

    Thanks

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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 21:11 
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    Is it possible to make it show ship slots (eg. if some slots on the ship is unused)?

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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 21:50 
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    Warbear wrote:
    I was going to ask tribal for just the rings you used if that's cool, without the back ground?

    Thanks


    It's a printscreen from battleclinic, which uses flash for this.

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     Post subject: Re: [Mod] Apoch Fitting Screen v1.0
    PostPosted: Mon Apr 27, 2009 22:07 
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    Nice work fried. Glad to see some people getting onboard to make this work.

    Yes the background pic was from battleclinic. Hoping we can get some photoshop guys in on this as i am not one.


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