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     Post subject: [MOD] Faction_mod - Version 1.0
    PostPosted: Wed Dec 17, 2008 20:05 
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    Joined: Wed Dec 17, 2008 19:48
    Posts: 10
    EvE Faction Mod version 1.0 by MyEvEKB

    Feature List
    • Support factions without having to modify your database
    • Works with Rev 361 and API_Mod 2.71

    Install Instructions
    • Download the file from here: http://myevekb.com/faction_mod.zip
    • Copy the files in common\includes to your includes directory in common (Back your files up 1st)
    • Copy the files in img\alliances to your alliances directory in img - These are the faction logs
    • Copy the files in mods\faction_mod to your mods\faction_mod directory
    • Copy the files in templates to your templates directory (Backup your files 1st)
    • Log into your admin panel on your forums
    • Click on Modules then enable the faction_mod (There are no settings at this time)

    Revisions:
    1.0
    • Initial Version

    Downloads:
    Main Download: http://myevekb.com/faction_mod.zip
    Fix the Feed Syndication so it will pull from Faction Killboards correctly: http://myevekb.com/admin_feedsyndication.rar - Extract this to common/admin - If you want this to handle week 53 for 2008 you need to just do a search on 52 and replace it with 53


    Optional Modification
    If you want to add the known_members to your killboard then you have two options.

    1) Replace the corp_detail.php file in the faction_mod directory with the following: http://myevekb.com/corp_detail.zip and disable the known_members mod (You can still set the settings)
    2) Remove the corp_detail.php from the faction_mod and put the corp_detail.php file from the above link in your known_members directory

    _________________
    EVE Killmail and Forum Hosting at http://myevekb.com


    Last edited by MyEvEKB on Mon Dec 29, 2008 22:09, edited 4 times in total.

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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Thu Dec 18, 2008 00:00 
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    Joined: Fri Jun 20, 2008 22:23
    Posts: 807
    Hmm, those images are mighty familiar. :) Nice though, using the alliance tables for storing faction info.

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    The Tyrannis Datadump - Here +++ New Parser - Here


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Sun Dec 21, 2008 03:25 
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    Joined: Sun Dec 21, 2008 03:01
    Posts: 4
    Thanks for this! A lot cleaner than the other methods of supporting FW. I have it running on the caldari boards (killboard.caldarimilitia.org), but it seems to have problems syncing.

    As an example, if I try to sync with the Amarr killboard, the request is like this:

    Code:
    http://www.amarr-empire.net/killboard/?a=feed&year=2008&week=51&alli=Caldari+State&friend=1&losses=1&gz=1


    So it's syncing kills for Alliance: Caldari State. However, if you search for that alliance on their board, you get something unexpected:

    Code:
    http://www.amarr-empire.net/killboard/?a=alliance_detail&all_id=530


    The reason is obvious: The alliance is NONE and the Faction is Caldari State. Since the other boards dont use this mod, the syncing doesn't work. Any idea for a solution to this, short of looping through a sync of every corp in the faction for each week?


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Sun Dec 21, 2008 12:17 
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    Joined: Sat Nov 08, 2008 14:19
    Posts: 107
    greetings,
    i think the sync link and parameters are correct (Caldari State has the all_id 530 in this DB) ... the problem are the "old" killmails ... they all have the parameter "Faction: NONE" ... and since we have no kills for Caldari State in DB, the sync cant work :-)

    the faction mode is running since 20.12.2008 ...

    but i still have the problem to resync the old killmails ... i can resync it for my corp but how should i handle all the other corps?


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Sun Dec 21, 2008 12:37 
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    Joined: Sat Nov 08, 2008 14:19
    Posts: 107
    greetings,
    any chance to get the Faction MOD running together with the I-Net MOD's and the EXtended Fitting MOD?

    links:
    http://eve-id.net/forum/viewtopic.php?f=505&t=13068&hilit=I.NET
    http://eve-id.net/forum/viewtopic.php?f=505&t=13098

    thank you


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Mon Dec 22, 2008 18:18 
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    Joined: Wed Dec 17, 2008 19:48
    Posts: 10
    Quote:
    Thanks for this! A lot cleaner than the other methods of supporting FW. I have it running on the caldari boards (killboard.caldarimilitia.org), but it seems to have problems syncing.

    As an example, if I try to sync with the Amarr killboard, the request is like this:

    Code:
    http://www.amarr-empire.net/killboard/? ... ses=1&gz=1


    So it's syncing kills for Alliance: Caldari State. However, if you search for that alliance on their board, you get something unexpected:

    Code:
    http://www.amarr-empire.net/killboard/? ... all_id=530


    The reason is obvious: The alliance is NONE and the Faction is Caldari State. Since the other boards dont use this mod, the syncing doesn't work. Any idea for a solution to this, short of looping through a sync of every corp in the faction for each week?


    This is something that I haven't thought of before tbh. If only everyone was running this mod :) I'll see if I can figure something out, but it's a bit complicated since there are now really 3 types of Killboards: Non Faction Ones, Ones running my mod, and ones running 328 with the faction scripts from before. I think I can make it support my mod and the 328 one, but the Non Faction Ones will be an issue.

    _________________
    EVE Killmail and Forum Hosting at http://myevekb.com


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Mon Dec 22, 2008 18:23 
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    Joined: Wed Dec 17, 2008 19:48
    Posts: 10
    scheffe wrote:
    greetings,
    any chance to get the Faction MOD running together with the I-Net MOD's and the EXtended Fitting MOD?

    links:
    http://eve-id.net/forum/viewtopic.php?f=505&t=13068&hilit=I.NET
    http://eve-id.net/forum/viewtopic.php?f=505&t=13098

    thank you


    I had it working with it, but there was an issue with our kb since it doesn't work with killboards that support multiple sites. After I fix the other above problem, I'll look into it unless the mod maker changes his first... Hint Hint :)

    _________________
    EVE Killmail and Forum Hosting at http://myevekb.com


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Mon Dec 22, 2008 19:16 
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    Joined: Wed Dec 17, 2008 19:48
    Posts: 10
    I have modified the admin_feedsyndication.php file to handle the faction changes, but I can't test it myself. Please let me know if this works and if so I will modify the cron job so it works as well.

    http://myevekb.com/admin_feedsyndication.rar

    _________________
    EVE Killmail and Forum Hosting at http://myevekb.com


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Tue Dec 23, 2008 06:21 
    Seems to work just fine. Thanks for the update!


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     Post subject: Re: [MOD] Faction_mod - Version 1.0
    PostPosted: Tue Dec 23, 2008 06:22 
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    Joined: Sun Dec 21, 2008 03:01
    Posts: 4
    Guest wrote:
    Seems to work just fine. Thanks for the update!


    woops, that was me :)


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